Teams will play a minimum of three games during the tournament. Points will be awarded for each game played, to account for overall standings. There will be a champion and runner-up in each division, with the possibility of a semi/final.
Online check-in information is outlined in TGS, our tournament registration platform.
Failure to check in will result in automatic disqualification from the tournament (with no refund). Games not played will be considered “forfeits”.
Online Check-in Deadline: Must be completed before 12 noon on Monday, July 18th, 2022
ROSTERS & GUEST PLAYERS
Teams may register a maximum of twenty-six (26) players with a maximum of eighteen (18) players eligible for each 11v11 game. Teams may register a maximum of twenty-six (26) players with a maximum of sixteen (16) players eligible for each 9v9 game. Teams may register a maximum of twenty-six (26) players with a maximum of fourteen (14) players eligible for each 7v7 game. A team may use up to seven (7) guest players (from outside the club). Players may play with more than one team if they are not in the same age and division if needed. Players may not play in more than two games per day. Guest players must have completed guest player approval documentation to be eligible to play.
U9, U10, U11, U12, U13, and U14 girls teams
All matches will use referees certified by USSF.
RULES OF THE GAME:
All games will adhere to the rules set forth by FIFA with the following additions/clarifications:
Each team is to report to the Field Marshal at their assigned playing field for safety and credential check no later than thirty (30) minutes prior to the start of each scheduled game. Any player not providing the proper player pass will not be allowed to participate in the game. Player jersey number must match the jersey number on the game card. If the numbers don’t match, the referee is not to allow the player to take part in the match until this issue is resolved. The Field Marshal will report the results of the inspection to the referee. All games will begin on time. A team that fails to report by the scheduled kick-off will forfeit the game.
GAME CARDS AND PLAYER PASSES:
Game cards will be provided at the field by the Field Marshal. The Field Marshal will hold the game card and the player passes during the game. Player passes will be released to the team at the conclusion of the game when authorized to do so by the referee in charge and after both coaches have signed the card. HOME TEAM: The Home Team is the first team listed on the game schedule and will change jerseys in case of a color conflict. If a tournament ball is not available, the Home Team will provide a suitable match ball. The game ball will be subject to referee approval.
LENGTH OF GAMES:
U9-U10: 25 minutes per half
U11-U12: 30 minutes per half
U13-U14: 35 minutes per half
Substitution can be made at any dead ball situation, by either team, unlimited.
A team who fails to report ready to play by the scheduled kick-off time or who cannot field a minimum of seven (7) players (11v11), six (6) players (9v9), and five (5) players (7v7) at start time will forfeit. Teams failing to check in at the Mandatory Check-in or for taking actions which cause a game to be terminated will forfeit. All teams who forfeit will have the game(s) scored a 0-3 loss. The winner will be awarded three points.
FINAL GAME SCORE:
All games when concluded will be considered final as determined by the game referee. The score indicated on the game card cannot be disputed after it is turned over to the Field Marshal. Field Marshals will report match results to the tournament headquarters. Referees will report ejections to tournament headquarters.
Teams will be awarded points on the following basis: Three (3) points for each win, one (1) point for each tie, zero (0) points for each Loss. Official standings will be kept on the Summer Cup website.
TIE BREAKER SYSTEM (IN ORDER):
1. Head to Head (where applicable)
2. Goal differential (goals scored versus goals against with a maximum of 5 goal differential per game).
3. Most goals scored.
4. Fewest goals allowed
5. Kicks from the mark